Rewind by chapter
Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming: chapters
Timestamps from the YouTube edition.
- Titan and an ambitious future world
- Titan scope and cancellation
- Design responsibility and production scale
- Incubation tools and a new constraint
- Pitching with time and team limits
- Starcraft frontiers and unmanageable scope
- Other pitches and character progression
- From class concepts to heroes
- The shooter pitch and overwatch name
- Approval roadmaps and a hopeful world
- Locations characters and team combat
- Hero feel and matchmaking
- Scoreboards and the appeal of rust
- Shooting feel and the sequel ambition
- Live events and league expectations
- League obligations and financial pressure
- Creative control and an alleged ultimatum
- Craft finance and protecting teams
- Pride in worlds and wrath design
- World scale and atmosphere