Rewind by chapter

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming: chapters

Timestamps from the YouTube edition.

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  1. Titan and an ambitious future world
  2. Titan scope and cancellation
  3. Design responsibility and production scale
  4. Incubation tools and a new constraint
  5. Pitching with time and team limits
  6. Starcraft frontiers and unmanageable scope
  7. Other pitches and character progression
  8. From class concepts to heroes
  9. The shooter pitch and overwatch name
  10. Approval roadmaps and a hopeful world
  11. Locations characters and team combat
  12. Hero feel and matchmaking
  13. Scoreboards and the appeal of rust
  14. Shooting feel and the sequel ambition
  15. Live events and league expectations
  16. League obligations and financial pressure
  17. Creative control and an alleged ultimatum
  18. Craft finance and protecting teams
  19. Pride in worlds and wrath design
  20. World scale and atmosphere