Rewind by chapter
Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming: chapters
Timestamps from the YouTube edition.
- Supporting ideas and defining warcraft
- Factions and the confidence of inexperience
- Competition crunch and testing
- Delays and the cost of long hours
- Quests as a levelling structure
- Playtests and continuous objectives
- Direction iteration and observing players
- Rewards mastery and player motivation
- Genres cooperation and shared worlds
- Multiplayer stories and player agency
- Worlds music and zone sequences
- The green hills quest
- Quest mistakes and polish
- Working with testing specialists
- Hotfixes care and balance
- Leading wow and live emergencies
- Launch communication and colleagues leaving
- The first blizzcon
- Meeting players beyond online criticism
- Enthusiasm and the effects of criticism