Rewind by chapter
Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming: chapters
Timestamps from the YouTube edition.
- Rediscovering hands on development
- Forming a new studio
- Control and a fictional california
- Art direction and world structure
- Atmosphere and a public test plan
- Imperfection and admired game design
- Admired games and persistent progression
- Player time and ai tools
- Human creativity and closing