Rewind by chapter

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming: chapters

Timestamps from the YouTube edition.

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  1. Rediscovering hands on development
  2. Forming a new studio
  3. Control and a fictional california
  4. Art direction and world structure
  5. Atmosphere and a public test plan
  6. Imperfection and admired game design
  7. Admired games and persistent progression
  8. Player time and ai tools
  9. Human creativity and closing