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Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming: chapters

Timestamps from the YouTube edition.

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  1. Scaling Fortnite
  2. Portable identities and purchases
  3. Spending and interoperability
  4. Worlds made by many creators
  5. Learning functional-logic programming
  6. Checking programs before release
  7. Concurrency and memory transactions
  8. What Verse has shipped
  9. Mobile platforms and competing stores
  10. Platform power
  11. The store launcher experience
  12. Sony and cross-platform play
  13. Arguments about exclusivity
  14. Shared play and purchasing
  15. Games that inspire Sweeney
  16. Connections through play