Rewind by chapter
Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming: chapters
Timestamps from the YouTube edition.
- Scaling Fortnite
- Portable identities and purchases
- Spending and interoperability
- Worlds made by many creators
- Learning functional-logic programming
- Checking programs before release
- Concurrency and memory transactions
- What Verse has shipped
- Mobile platforms and competing stores
- Platform power
- The store launcher experience
- Sony and cross-platform play
- Arguments about exclusivity
- Shared play and purchasing
- Games that inspire Sweeney
- Connections through play