Rewind by chapter
Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming: chapters
Timestamps from the YouTube edition.
- Learning to build software
- Knowledge and credentials
- Turning a text editor into ZZT
- Games and tools support each other
- Finding an audience
- Remote teams and Doom
- Unreal’s development pressures
- Tools that improve productivity
- Geometry and Nanite
- Constructive solid geometry
- Lighting the first Unreal
- Rewriting the renderer
- Dirt and snow demonstrations
- Materials and effects
- Facial subtlety
- Lumen and indirect light
- Scene graphs and AI
- AI-assisted programming
- Simulated reality
- Shared virtual worlds