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Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming: chapters

Timestamps from the YouTube edition.

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  1. Learning to build software
  2. Knowledge and credentials
  3. Turning a text editor into ZZT
  4. Games and tools support each other
  5. Finding an audience
  6. Remote teams and Doom
  7. Unreal’s development pressures
  8. Tools that improve productivity
  9. Geometry and Nanite
  10. Constructive solid geometry
  11. Lighting the first Unreal
  12. Rewriting the renderer
  13. Dirt and snow demonstrations
  14. Materials and effects
  15. Facial subtlety
  16. Lumen and indirect light
  17. Scene graphs and AI
  18. AI-assisted programming
  19. Simulated reality
  20. Shared virtual worlds