What does the evidence say?
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Faster components cannot remove every system bottleneck
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The manufacturing partnership has a documented early history
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A future revenue scenario is different from reported sales
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The launch description specifies inputs and developer controls
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Sharing expertise is one part of institutional continuity
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The source release preserved code with a defined licence
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EverQuest’s history includes deliberately different versions of its past
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The 2001 announcement documents the project’s original public scope
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A later design revision made the original trade-off explicit
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Directed objectives still leave room for cooperation
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The first convention made direct contact part of Blizzard’s offering
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Cancellation did not erase every design asset